Once you exit out of Multscreens and come back in the windows will "remember" where they were.” There is no input lag, and right click and other menus will appear as they typically would in a window. You can move windows around in space (by "grabbing them" and looking around) and make them bigger or smaller. As a baseline test, if you are using the min specs it can reliably capture 6 youtube videos steaming at the same time at a good FPS with minimal/no Judder. “You are able to capture most windows at a configurable frame rate (per window). What is the current state of the Early Access version? Allowing you to render a window at higher resolution than your current physical monitor (for things like HD videos).Įventually I'd like to make it so you can share your screens with others over the internet, but this isn't a priority until the important features above are added and polished first alongside any needed bug fixes.” Vive and touch controller support so you can use them as mice/to drag around windows Various ways of making text more readable A "polar mode" - right now all of the screens are rectangular, in the future curved screens will be added and you'll be able to interact with them in a bubble around you if desired Letting you drag windows around and focus on them with your mouse (instead of a keyboard or gamepad) since this is really the natural way to interact with them Once this is fixed you should have capture mode working well. The code here is working, there is just a small dll import error that prevents others from currently using it. This also allows capture of any window as long as it is in the foreground of your monitor, which is guaranteed if you are focused on it. Making a desktop capture that allows you to see your entire desktop similar to other Virtual Monitor programs if you prefer to interact with it that way. Polish to make everything look cleaner and more usable. It will also feel very polished and be very easy to naturally pick up and use. “It will have curved screens (with an orbit type mode that lets you put screens around you), allow you to move screens with your mouse, and allow you to capture the desktop and almost any window. How is the full version planned to differ from the Early Access version? Once I can get it to the point where someone can pick it up and say "this is exactly what I wanted" and have things intuitive enough that they can immediately use it.” “Until it is ready! More seriously, this depends on the number of features that we find essential for a unlimited virtual monitor program to have. It is not as polished as I'd like/is missing some features I would like to add (such as curved screens or moving windows with your mouse), but I figured the best way to do this would be to get community input so I can have a better idea of what things work or don't work.”Īpproximately how long will this software be in Early Access? “Multiscreens has the basic functionality working so I wanted to get this out so everyone could start using it.
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